Hello!
I have an odd issue where rounded edges stop rendering at a certain distance (depends on camera FOV and focal length settings). Since I am animating in this case, I can’t avoid that critical distance and the effect of seeing the rounded edges disappear during a camera move is jarring (at least to me).
I’ve attached a static image that shows this happening mid-frame - you can actually see the hard line between rendered rounded edges and unrendered.
This does not happen in CPU mode, and this issue (perhaps a bug?) is really making life difficult for me as I try to complete some animations under deadline.
I have done a search for related topics, but have not found this issue posted here (the closest was the rounded edges option simply not presenting itself as available). Any ideas?
Here are some important details:
Keyshot v12.2.2 (Build 4) [4.9.2]
Velocity-built ProMagix HD80A
Processor AMD Ryzen Threadripper 2990WX
RAM 64 GB
GPU RTX 3090 Ti (latest Studio Driver installed: v546.33)