Liquid with bubbles experiment

I always like to try new programs and combining them. This fluid simulation is created in LiquiGen Alpha and I used Houdini FX to convert the bubbles inside the liquid to mesh. So I ended up with two alembic files imported in KeyShot Studio Pro 2025.1 Beta. Roughly 588 million triangles but render time around 15-20s per frame (1024 samples) on a 3090+4090.

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The water is really well done. Although, I think it might be stretching a bit, almost like it has a slight viscosity. But that’s not what initially threw me off. I had to watch it several times to understand. The water hits the bottom of the glass so perfectly and evenly, forming identical waves all around. Usually, when water is poured into a glass, it happens at some angle. But I’ve never seen such a perfectly smooth pour of liquid before.

Really cool experiment, I wish all this stuff wasn’t so expensive to try… I bet that in slow motion with some close ups would look incredible, thanks for sharing

@yevhenii.l you are absolutely right about the realism. It’s not only the angle but normally if you would pour water it also gets mostly twisted by the shape of a bottle instead of just a blob dropping. I thought the bubbles were pretty cool in this one which are geometry as well. For me that was a bit of a puzzle to transform the positions into real geometry as well since I never did anything with liquids.

@harry.wills Thanks! If I’ve some time I’ll try some other things as well. I was mainly curious if my computer and KeyShot could handle it since a lot of fluid simulation software really needs a high amount of RAM and 64GB seems to be gone pretty quick depending on the software you use.

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