Noticed some peculiar behavior while working on a fading animation in GPU mode. When fading from 100% to 0% opacity, the final frames have artifacts. For example, this image has a lighter object faded out to 0% opacity, but it’s still influencing the darker object behind:
I ran a few tests, and it seems like this behavior may be limited to GPU mode. I tried the animation fade, using a color gradient to drive a fade, and hiding the “front” object as a control. The issue is apparent in the “GPU fade animation image”:
Using a Color Gradient Node didn’t seem to yield the same bug:
When rendering the animation, you can see the artifacts as well:
GPU:
CPU:
All of these are done with basic plastic materials in the Default HDRI in Product Lighting mode, and I can upload the BIP if needed.