Automotive Studios by Momnt

Hello everyone!

My team and I have been hard at work producing our newest batch of KeyShot resources. The Automotive Studio Collection is our first venture outside of product and furniture vis, in to a whole new sector. I had a great time mastering these and thought they were forum-worthy.

If you’re interested in buying the scenes. You can view them here: https://momnt.co.uk/collections/automotive-studio-collection

Otherwise, enjoy the renders and let me know what you think!

Liam

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Looks great, especially like the top one, clean but gives nice lines around the car.

Some time ago I was looking for software which could do a background blur based on the object/camera movement of a car. Just for fun since I do some game liveries for a online racing league. Hard to find software but in the end I found ‘VirtualRig’ (https://www.virtualrig-studio.com/) which has quite a price tag.

Think the last shot was blurred in post with a kind of radial blur but if you’ve another idea for a smart package which could do blurs by a given direction/path I’m happy to hear about it. Currently I use the game itself a lot but unless you do a very small dof the environment makes it look too much like a game. Motion fits though since you can use different shutter speeds etc.

Would also be a cool KeyShot feature to have specific blur in backplates but not easy I think and not sure how much KeyShot is used in the automotive industry.

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I haven’t checked out the scene they offered, but it’s possible the vehicle is stationary and the tunnel is animated to get the motion blur.

You are correct. On this occasion it was much easier as the car and camera would have to be in motion. Moving the tunnel is easier. I used a similar method in my latest tutorial:

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That’s clever! Immediately reminded me of the days I worked at the advertising agency of Volvo Cars Netherlands. Still using a lot of crazy expensive photography mostly but at the advertising agency of Volvo Cars UK where I was once they were already working with 3D models because they just could render all they want and were not dependent on the images from Volvo Sweden.

It’s nice to see how things evolve. I can actually imagine that blurring images the natural way could be a perfect task for something like AI. Plenty of images for a big database of driving car images and after some analysing the blurs it has the potential to work much faster than the, already nice, solution of software like virtual rig.

Absolutely! AI motion blur is probably already doable but you can just see a Photoshop tool coming.

I don’t know why any manufacturers would use Photography now. 3D is surely the go-to.

Well that was about 20 years ago I think but currently I think it’s only render and post, for stills at least.

Should try it once with the stable-diffusion AI I have running locally, it’s funny to play with. Maybe it’s ‘inpaint’ feature also can do blur. If you’re interested this is what I use just for testing some things: AUTOMATIC1111/stable-diffusion-webui: Stable Diffusion web UI (github.com)