Camera Switch Event Bug

Hi,

I’m back here with another bug that makes me crazy.
I’ve a 6 shots animation with camera switch event to pass from one to the next. But when I add the 4th and 5th events, it’s like the first ones are diseabled and the 3 first shots are stuck with the ‘previous camera’ from the last event activated. It also erase the DOF info of the first camera, that I have to redo then.

Did you have a similar experience with camera switch animation?

I could replace the object in the scene with a cube to share you the file if needed.

Thanks.

EDIT: I’ve imported the file in a new scene with all datas, deleted all the switch and redo them, it seams to fix the bug.

Nice you’ve solved it. I’ve also had some weird issues when doing animation. But they are always hard to replicate which makes it also hard to solve for Luxion I think. Seems sometimes it loses track of things and it leaves you with strange issues like the one you mentioned. If I now work on animation I save it more often under a different name so I’ve some backup in case it starts acting crazy.