Creating new material that's in an existing model

Hi folks!

I’m looking to apply a Birch plywood effect to a piece of furniture that I’ve modeled in Solidworks.

It’s really hard to find anything in the standard library that looks close to what I want, but I did manage to find this Baltic Birch Plywood Materials vol 1 | 3D Warehouse (sketchup.com) which is absolutely perfect. Opening it up in Keyshot and it literally looks like the physical Plywood that I’m using. Wonderful, except that when I try to save the material to my library, and then open up my furniture model in Keyshot, applying this newly saved material does not give the texture. It gives the overall colour, but the slight roughness, the grain and knot effect in the plywood are just not there.

That link has two file formats, sketchup file and collada file. They open fine and ketshot is recognizing those material appearances, but there seems to be a problem in fully transferring them across. Any help here much appreciated.

It should work fine. Our customers send a lot of sketchup files. When I import sketch file, textures stored in Keyshot default texture folder. You may find them and relink to the material if needed.

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You could also watch Will gibbons tutorial on cardboard which has a similar effect and make your own material!

Are you sure those file formats contain textures? Can you upload screenshots of what it looks like in KeyShot and maybe show a screenshot of the material graph of the plywood material in question?

Hi Sam,

If I follow the same routine as you did I also get the same result. But it’s caused by the fact the original skp has a UV-map and the object you apply it on doesn’t have an UV-map. So basically it doesn’t know how to place the texture on the object.

Depending on the shape of the object you have, if you put this on ‘box’ instead of UV you’ll see the wood grain etc again. Another solution is to unwrap UV from within Keyshot so you do have an UV-map for the object and it knows where to put the texture.

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