Exploded Product Animation for Aiwa Exos 10 Speaker

What do you think of this animation I created using Solidworks and Keyshot 2024?

I modelled all the speaker elements in Solidworks.
Created the “sound waves” as a simple black and white animation in Photoshop, then used it as an animated displacement map - it took a few attempts to get it looking right.

Music and text were added with Microsoft Clipchamp.

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Nice! Great use of the displacement map! Tempting to test something now.

I was wondering, for those exploded views, do you animate those parts manually of has Solidworks the possibility to export animations like that? Wondering since I saw Unreal Engine 5.6 now made exploded views very easy and I was thinking to see if I could export those back into KS as test. Not that I render a lot that needs an exploded view but it always looks really nice.

Hi Oscar,
SW was only used for modelling. All the part animations were done in KS.
The animation timeline was very busy indeed! :slight_smile:

2 Likes

This is very good, well done ! I would have smooth the camera motionsby adding some easing curve. You’ll have a more natural and pleasing camera motion

Thanks :slight_smile:
Almost all the easing was created with custom graphs; in a previous version, there was a lot of smooth ease in and out, which made it look too soft and woolly.
I wanted to add some hard stops and slow camera pans to give the scene some dynamics. The client also preferred this.

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Very nice animation and really dig the ghost plastic transition. Very interesting way you used the exploded views. Great work!

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Sound waves visualised very nice, great idea!

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Really impressive work! I especially liked the detailed explode animation with the close-ups – it gives a great view of the internal components. I noticed you didn’t include the mounting screws in the explode, but honestly, that might’ve been a bit too much detail anyway.

The LCD animation for the sound display looked great, and I also really liked the lighting on the knob – very realistic. Of course, the sound wave effect was a highlight. I think it would be even more impactful if the wave animation were synced with the bass in the background music – that could really tie it all together.

I’m really curious – how long did the final animation take to render, and what kind of resources did you use? Was it done on a render farm or locally?

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Thanks, Oleksii. I think this was the 4th or 5th version of the sound waves. The previous ideas either ended up to messy or just didn’t look good.

It is really nice animation. Everything is good but if have to add some critics would be that: In exloding close up shots I noticed that materials are looks so plane to me. I would add a little inperfection to the materials. I guess you added it. Either your denoise setting is high or you may have reduced it to shorten the rendering time. But overall, it’s a pretty nice animation. I agree with @Antanas it would be nice to sync waves with music and In fact, it would be even more interesting if you could add a synchronous vibration effect to the bellows (or whatever the front curtains are called) to the music.
In terms of dynamics, the music is a bit faster than the transitions. But since you made all the transitions with keyshot, it was very difficult to keep these transitions synced with the rhythm of the music. Maybe with the help of an ai, a more synchronous music can be make for your transitions.

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In my opinion, the music is too intense and requires too much attention.
And the animation itself is good. I really liked the visualization of the screen displays.

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Hi @Antanas,
Thanks :slight_smile:
You noticed the screws lol. Yeah, I deliberately left them out because it looked too messy and overkill tbh.
I tried to line up the bass kick drop with the first bass note of the music, but as the music was added after I created the animation, it was almost impossible to sync them up.

In total, it probably took 2 weeks to render overnight. At the time, the GPU driver had a memory leak, so I could only render 100 frames per night before it crashed. I then had to splice all the short animations together.
It is rendered at 4K and was on an older version, which didn’t have the newer denoise stability in animations, so I had to have the sample rate up relatively high.

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Hi @Erdem_Erduvan
Thanks :slight_smile:
Yeah maybe I could have spent longer tweaking the materials a bit, I was under a time constraint… that’s my excuse. Maybe I should go back and work on those materials a bit and re-render that section. This was rendered before the new denoise stability improvements in animations so I had the sample rate quite high, the denoise wouldn’t have removed much detail tbh.
yeah syncing up the sound waves to music would have been great. I added the music at the end in Clipchamp. And I didn’t have time or patience to tweak the sound wave animations to align with the music. I don’t know if there is a way to do this easily, maybe someone can share an idea on how to do this?
:+1:

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Hi @daniel.g
I quite like the music, but then I’m also a DJ and like Bicep tracks :slight_smile:

The VU meters and screen were particularly awkward! lol
I’m glad you highlighted them, thanks.

I am not sure how to do it. Basicly you need to know tools to edit video and music in one place. As I know Davinci Resolve can do it. I am not even beginner on this. You may have seen @will.gibbons Google device animation https://www.youtube.com/watch?v=93VIgJtYLSc . You can here small clicks and sound synchronization. Maybe he can give some tips.

Don’t think it’s that easy to have the sound waves exactly on the beat. Maybe there are certain plugins in a video editor or separate tool where you can output the sound as black white image so you can use it to drive the opacity or size. Would be a pretty interesting experiment.

Your waves reminded me at the first clip on this page next to ‘build for speed and excellence’. It’s a bit over the top maybe but quite an interesting visual effect which does fit speakers like in their example clip.

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Hmm you’ve got me thinking now @oscar.rottink

I DJ and I have Ableton DAW software and also Adobe After Effects.

And I just found this article….
https://www.reddit.com/answers/612068f6-ac5a-46f1-9077-a91b98d7e615/?q=Best%20sound%20wave%20art%20generators&source=PDP

I could drop the track into After Effects and get it to create a simple video where something happens at the bass kick.
Drop that video into Keyshot, and “just” align music video to the first bass kick, then tweak the following sound waves to align with the music video. Then hide the video.
Export a low res test animation, then re render of it all works.
Might take a couple of days….