Hello -
I am baffled here. I start with a scene using a Glass Material for a tweeter dome. It is a transparent dome with a blue diffusor behind it which should show through the dome material. I am using physical lights in the scene. All is well when I start the scene, but when I began animating, the material stops rendering correctly. The blue diffusor now appears black.
-I have adjusted Global Illumination (from the default product mode) to 256 (just to be crazy) and it does nothing.
-I’ve turned GI on an off. I’ve moved between GPU and CPU modes.
-Tried turning on caustics. Nothing.
-Glass Basic works (although no roughness control), but no other transparent materials work.
-When I activate an HDRI at default brightness (1), it works again.
Any ideas? Is this a bug? It’s holding me up on this animation under deadline, unfortunately.
The images attached are:
- Blue diffusor showing correctly - HDRI with default brightness and no physical area lights.
- Blue diffusor showing as black - HDRI with 0.1 brightness and physical area lights.