I cannot for the life of me see why they have changed how the move tool works. It’s almost rendered (no pun) the software unusable!!! A simple movement of a group of parts 90 degrees sends it off into outer space, please tell me this is being worked on - or is there a fix or solution i can use instead.
At the moment i try to rotate on an axis only and i get translated movement too.
Even the way you click and move has changed, you take your finger off the button and the part/s move all over the place!!
That doesn’t sound right, I have not experienecd that sort of behavior. I would check the following-
Check your scene units to be set correctly
are you trying to move a group, a single part, or a bunch of parts selected in the tree?
make sure your camera point of interest (pivot) is set to one of the parts in the group you are trying to move. I have found that if your camera point of interest (pivot) is set way far away on a different part, it does mess with the move tool.
post an example scene or how to recreate the issue. does it happen in an imported CAD scene or can you get it to happen with just a simple box in the scene?
I do NOT like the fact hat you can’t put in a negative integer as a number and to a mirror or somethign like that. They need to get that back into the mix.
We are indeed working on resolving issues with the move tool.
I believe to have identified the issue that you’re referring to, where you experience that rotating groups also causes a translation in space.
I’ve created a video that showcases the bug that I found, perhaps if you could confirm whether you suspect this is indeed what you’re also seeing.
The best workaround for now, seems to be using the gizmo in place of the edit boxes, though I realize this makes it extremely hard to rotate by exact values. Using shift however, you can rotate by exactly 15 degrees increments.
@matt.gerard we have also fixed that you could not enter a negative number for scale values.
Thanks for the reply Philip. Ive done a little screen capture to show what im experiencing. You will see that i want to open a guard (grouped parts). im trying to open it 90 degrees as an example. Once ive selected the axis it then starts to move the door as im trying to get the cursor to the box to type 90 - thats annoying in itself. you’ll then notice once ive got 90 in there its translated the group elsewhere.
I never had any problems like this in the past with the original move setup
Hello. I thought I would share a video capture of my own experience. It may be the same as what is posted above, but you can see a little more clearly what is happening from the Geometry view. I hope this helps.
Rather than staring a new move tool thread, I thought I might just ask here.
I want to mirror a model set, previously I would ‘-1’ in the scale of the axis I wanted to mirror on, but the new move tool does not seem to let me type ‘-1’ in. Has anyone else experienced this, or know a solution?
I asked about the mirroring right after the update came out and they didn’t know and told me to come here to get the answer for that. However no one knows, I guess. So far, the only work around is to export out into another program mirror it in that and then re-import back to Keyshot. Hopefully they either add the negative back to the scale or make a mirror option.
Hi @tom.schneider, @todd.hastings and @bridget.hallowell, we have fixes for the negative scale/flipping and a re-introduction of the small edit box that allowed you to retroactively enter exact amounts for translation, rotation or scale operations coming in KeyShot Studio 2024.3.
Does beg the obvious question how did such a fundamental feature end up breaking so badly in a released version? The QA procedures must be really poor to let this through.