My First Interior Render

Hello Boys,

Today I am sharing with you my first interior render.

I never before create interior visualization in my life, but to be honest there was some attempts, and I fail everytime. There was something like, to be honest, interior scenes are heavy for rendering :slight_smile: in my case :slight_smile: But yesterday was shining sun through my window and I finally decided, I am gonna do it, no matter what, no matter what my friends and family gonna think about me, I just render it :slight_smile: Here are the results :slight_smile: Am I only one who render interior scene in product mode, haha ? I find it much more pleasant to be honest :slight_smile:

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15 Likes

Crushed it! These look awesome. :metal:

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Thank you, mate :slight_smile:

I also like product mode best. Even for interiors. Nice job. If I had to offer a couple ideas to improve this one, I would:

  1. Adjust the shadow on the back wall. See where it touches the back side of the sofa? That’s an odd tangency. I would suggest moving the shadow on the wall either more to the right or left, as it will remove this distracting tangency.
  2. I would move the camera back a little bit so there’s a tiny bit more negative space between the edge of the image and the other furntiture pieces.

Good job though! Very minor adjustments, but I think they might be good things to consider on your next rendering.

3 Likes

Looks great! Good job, and I look forward to seeing more.

1 Like

Thank you, mate :slight_smile:

Thank you for your feedback Will. When I find little bit more time for project like this I am definitely going apply this tips to see the results :slight_smile: I appreciate your feedback :slight_smile:

These look Nice. I love it :slightly_smiling_face:

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Thank you :slight_smile:

Wow, floor and wall look amazing. Tell me more about the creation of this wall.

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The material is classic plastic with 3 simple maps, these scanned materials can be download on polyhaven, I hope it will help you :slight_smile: there is nothing special about these materials, the most of the job when it comes to visualization is about lighting. I got simple HDR map which is in KeyShot library with 2 or 3 pins to highlight few more details, and contrast of this HDR map is just little bit more to achieve that nice strong black shadow and lighting on the floor and wall.

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Great work! The upholstered product seams and puffiness are something I always try to model and never get looking anywhere near as good!

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Thanks for the info… it really looks great. Time to invest in some new textures :).

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Amazing shot you got.

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Hello Mitchell,
I just used free assets from the web, but I was doing couple models like alligator leather strap for watch, and that puffiness is always hard to do :slight_smile: I am using autodesk Maya for 3D modeling and there is awesome plugin which is free, it’s call Seams Easy, it’s got bunch of options to create stitching, or that edge where two materials connect together.

Thank you for your feedback :slight_smile:

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No problem, polyhaven or quixel library is the best free option :slight_smile:

Thank you Simon :slight_smile:

Thank you for sharing! Will check out.

Cheers,
M