Rotation animation bug?

hey there. Im trying to make an animation, it works fine when i manually rotate it on viewport. but the part rotates differently even when i record (and it still seems OK on the viewport) the animation instead of using keyframes. as if its on a wrong axis or adds some random X+Y wiggle. I couldn’t find whats wrong with it

Hard to tell, maybe you are able to share the scene using wetransfer.com or so?

I experienced the same thing with the rotation on this new animation of a Guitar Controller I made. I find the rotation of objects not to be the best way to do it using keyframes as it has these strange movements added in as it is trying to get it back to the keyframed position using the shortest route, which may not always be the smoothest route to travel.

To make smooth rotations, I found I had to use the rotation animation in the wizard opposed to keyframes. This is problematic because you cannot mix keyframe and other animation types together. To get around this, I rendered animations in different sections, on that had just the keyframe animations and one that used the rotation animation.

I understand to some extent why Keyframe and other animations don’t jive together, but I wish there was a way to maybe limit the keyframe duration so the other types of animations can take over and add in another keyframe segment without having to break up the overall animation.

1 Like