Stool Visualization - Cloudy plastic

Hi everyone!

Sharing some ‘Slots & Folds’ Stool concept renders done previously for Renderweekly Season 7 Week 3: #rwcloudy challenge.

Post processed with Photoshop.

You can check out the other renders on Behance:

Let me know what you think. Thanks!

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The stool itself is pretty nice, but my vote is for a little softer shadows.

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Appreciate the feedback! :+1:

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Looks really cool and clean, has those original Apple vibes!

Could you post a breakdown of your material graph for the cloudy plastic, or give me some advice? I’m not sure what I am doing wrong but I have tried setting ray bounces from 8 to 64 and in interior mode, enabling and disabling caustics and ground illumination etc, and when using a cloudy plastic I always seem to end up with these bright specs everywhere:

Maybe I’m wrong, but interior mode isn’t that good to render cloudy materials. Also, cloudy materials are sensitive to the direct touch of parts between themselves - sometime adding a little tolerance gap improves the overall look.

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Hi @harry.wills,

I recently had a few situations where I encountered those bright specs and what helped me was enclosing the scene entirely with planes which I strategically made opaque for HDRI light to get through. This provided the GI bounces surfaces to well… bounce off of in interior mode and mitigated the speckles. These were custom advanced materials though so not sure if this will apply to cloudy plastics.

Cheers,
M

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Thanks, @oleksii.rybakov, I didn’t know that about the interior mode with this. I have actually left a gap between the cloudy and the solid surfaces, but it probably looks a bit weird on the cropped image.

@imauserwiththisname Thank you, I’m keen to try that if it helps! When you say opaque are you using glass or transparent plastic or does it not seem to matter? I have tried quickly with Solid Glass which does seem to help a bit. I might need to create a hollow cube to go over scenes in my model sets for future.

Hi @harry.wills,

Below is the MG for the planes I set up—very simple but made a big difference in a few scenes I was working on.

Let me know if this helps with the speckles!

Cheers,
M

Awesome, thanks for taking the time to send that through

Crushed that material, looks excellent! love the design too. I agree with Oleksii about the shadows though, they are so defined that it pulls some of the attention away from the design and material. Softer shadows would definitely put the attention back on the product.