Substance Painter textures giving different results on Keyshot 2023

Hello, I’m experiencing an issue with Keyshot 2023. My projects won’t render the same as in Keyshot 11 when using Substance Painter textures


Can’t figure out a solution. I’ve tried adjusting the Environmnet, textures, and even played around with color space setting but I can’t get the same results. Any ideas?

Hello Gianni,

It looks like to me there is problem with roughness texture if you use one for that Damascus Pattern. Which kind of textures are you using, can you show us your material graph? When I look on the right side, I can see the difference in the lighting as well. To me it looks like its just darker, maybe contrast.

Can you show us screenshot of material graph, lighting for both of the scenes?

There is easy fix, how to spot the difference, open both scene, apply same material, and use same environment, for example, use chrome polished for whole knife and also for handle, and same environment, if they look different, its just environment problem. If the look the same in both version, its problem with texture or material on your knife.

Thank you for your reply. The roughness texture is one of the first thing I’ve checked. I’m opening the same file on both versions, so they have the same material/textures and same environment. If I drop a sphere on both scenes with a Keyshot material they look exactly the same. So it just the way Keyshot 2023 is interpreting the Substance’s textures that makes it look different

@gianni.serra, if I understand you well and a simple sphere does give the same results I would say it might be caused by the way KeyShot 11/2023 interprets the .json file with the shader parameters.

I’m gonna try to see if I can figure out what’s the exact problem and if there’s something you can do about it.

[edit]
I’ve tried to replicate your issue by importing the same model/textures in the two different versions of KeyShot. But they are identical to me. Just to be sure, are you sure you’ve exactly the same environment (including brightness/angle/contrast etc)? Because by the looks I’ve the idea that the left one uses a environment with higher contrast setting.