Hello Keyshot Community,
I’m struggling to understand where I can apply sub surface scattering maps in keyshot.
I got this nicely detailed plant from poliigon, and the reference photos, especially the one with the 2 spotlight HDRI show light shining through the leafs, the thinner the leaf gets toward the edges, just like in real life.
I cannot get this to work in keyshot.
My workflow was like this:
First I switched the material to a “Plastic” so I could add the roughness/invert the gloss map.
After seeing there was a sss Map in there aswell I switched to a “Translucent” material, but there is no place for me to put the Subsurface Scattering map. I could only adjust the surface and subsurface color, not control it with a map. Changing the values also made the vase translucent which I do not want.
Then I switched to a “Translucent Medium” which gave me the option to add a texture map to control the subsurface but it made no change either.
My final material graph for the material looks like this now:
- Material type: Translucent Medium (Translucency set to 1cm depth, default 1,5 refractive index, 25 samples)
- Surface is controlled by the color UV map
- Subsurface is controlled by the Subsurface Scattering texture
- Specular is empty
- Roughness is controlled by inverting the gloss map
- Bump is controlled by the normal map
What am I missing? The material slows down the pc quite alot and there seems to be no improvement on the scattering of light. Should I just dodge the Subsurface map to gain some performance back?