Exploded Product Animation for Aiwa Exos 10 Speaker

Awesome to see all variations you’ve tried! I’ve some audio related models created as well and really should experiment with this kind of visualization of the sound waves. I’m not that familiar with video but it would be a cool thing to learn a bit more about DaVinci Fusion as well.

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Impressive work, nicely done!

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This is great!
As a few have noted already, the sound waves were a nice touch! That surprised me when watching the clip.
I know it’s a product showcase style clip, so the following may not apply, but personally I would have liked to see some ‘moodier’ lighting (something I’m working on myself). Maybe not the entire clip, but maybe as an intro before the scene lights up to the white background and clean studio lighting?

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WOW impressive work,

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image
Interesting triangle tessellation pattern here - is that a bitmap texture or something procedural?

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Love the sound waves.

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Hi @calvin.henderson

Most of the textures are procedural.
This one was created from a “mesh” texture, changed to a triangle pattern, inverted, and combined with a noise texture, and added to an emissive material.
I experiment with the material map frequently to generate unique material ideas.

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Wow! Very impressive! I don’t expect to be able to create something like this in the near future… Definitely a great inspiration.

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@Antanas, @Erdem_Erduvan, @oscar.rottink

I’ve adjusted the materials on the speaker drivers to add more interest, and also adjusted the animation slightly here.
Added 3D woven fabric for the driver spider.

I’ve synced up the bass sound waves to the bass kicks of the music. It wasn’t easy!

Re-rendered the whole animation over the last few days.

Let me know what you think of the update.

Will

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@will.day think you were a bit quick with the post button, uploading on this server goes sometimes really slow even with my 1Gbps upload.

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Thanks @oscar.rottink I’ve edited the comment and re loaded the file.
i think it’s worked now

Works well with the bass synced! While not really disturbing me, this version feels more natural this way. Did you do it manually or found a nice trick which helped to get them aligned?

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Hi @oscar.rottink
It was straightforward but not “easy”.

I used Ableton Live music software to analyse the track.
I then added markers where the bass kicks were.
Then, I measured the duration between the kicks.

Then, in Keyshot, I created a fake animation with no movement on a part and changed the animation length to match the measured time precisely.
I did that for both the short length and the long length, and then repeated the animation and aligned them.

I then aligned the fake animation with the first sound wave bass kick.
Then, I duplicated the fake animations to get something to align to.
I then realigned the sound wave bass kicks to this.
And repeated for the Auxiliary Bass Radiators (ABRs).


I created a low-resolution test animation and imported it into Clipchamp to check that it was in time with the music, which it was the first time. I then re-rendered the animation at 4K.

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Not that complicated but quite some work, totally worth it! About a week ago I shortly looked into this to see if it was possible in DaVinci or AFX to output some greyscale image at the beat but it doesn’t seem to be that easy.

I found some tutorial where you basically convert the mp3/wav to a midi file since that could actually be used as a ‘trigger’ making use of the feature that you can make video react on simple midi signals. Didn’t really work for me yet, I got a flashing square but not exactly on a beat and that might be caused by the midi conversion which was done with some simple online tool.

Writing this, maybe I can try again by splitting the bass from the vocals and others using a local AI I’ve running, does a pretty excellent job and the midi file would be way simpler. Keep you posted if I figure something out.

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Hey Will,

I got now this far, the sound is just the MP3 but the flashes in the video get generated by a midi file after I used Demucs to split the bass from the other parts of the song.

After export the clip to images I have 5160 tiny images (no need for high res) which could drive something. Have to figure out if I can think of something creative to do with it.

At the Fusion page it looks something like this:

This is the modifier page of the rectangle where I added a MIDI extractor to the level of the white rectangle which exposes these modifier settings.

I’ve not really a clue what most do but currently it will filter out any high pitch notes and make it all fade and go back to black after a certain decay time.

It’s more a proof of concept but might give you some other ideas as well.

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:cool: I really like the sound and the blue screen effects, especially! Thanks for sharing!

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Hi Will! I my self am not an animation expert so I don’t have much feedback regarding the animation. I did enjoy the transition from black to transparent plastic, that was a small “wow” moment. Otherwise it looked really good, well done!

Regarding the render aspects your metal materials look a bit flat and it might help playing with the environment a bit, this would make the whole animation so much better.

You could also add a final touch at your meshes by adding some thickness maybe.

Processing: image.png…

Overall, great work!

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Hi @stefanos.stefou
Thanks for the feedback.
Which metals did you think looked flat?
Did you see the latest version in on my latest replies above?

Also, which mesh to you think needed thickness adding?
Thanks :blush:

cool animation. i like the exploded effect. I could see that the screws are missing from the speakers. that for me looks wrong.

Thank you for you opinion @lariskov.lari.skov.bezon
I choose not to include all the screws as it would have made the animation overall complex and messy looking.
We didn’t need to show them to get the information across that was asked.
Screws aren’t the important bit!